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Skill
Energy Weapons
File:EnergyWeapons.pngFile:EnergyWeaponsFO3.png
Fallout, Fallout 2, Fallout Tactics
modifiesAccuracy with Energy Weapons
governed byAgility
initial value10% + (1% x Agility)
related traitsSmall Frame
Fallout 3
modifiesDamage done by Energy Weapons
governed byPerception
initial value2 + (2 x Perception) + ceil (Luck / 2)
related perksCyborg, Concentrated Fire
Fallout: New Vegas
modifiesDamage done by Energy Weapons
governed byPerception
initial value2 + (2 x Perception) + ceil (Luck / 2)
related perksRun 'n Gun, Plasma Spaz, Meltdown, Concentrated Fire, Laser Commander
related traitsGood Natured, Skilled

The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.

— In-game description, Fallout, Fallout 2 and Fallout Tactics

The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.

— In-game description, Fallout 3

The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.

— In-game description, Fallout: New Vegas

Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.

Fallout, Fallout 2 and Fallout Tactics[]

Example: A starting Agility of 5.

Ways to increase Energy Weapons skill[]

Fallout 2
  • Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
  • Get the Cat's Paw issue no.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.

Affected weapons[]

Fallout
Category Fallout Energy Weapons skill weapons not found
Fallout 2
Category Fallout 2 Energy Weapons skill weapons not found
Fallout Tactics
Category Fallout Tactics Energy Weapons skill weapons not found

Fallout 3[]

File:Bobblehead Energy Weapons.png

"Arrive at peaceful resolutions by using superior firepower."

Example: A starting Perception of 5 and Luck of 5.

Ways to increase Energy Weapons[]

Permanent
  • Leveling up (10 + INT + 3 with Educated perk)
  • Bobblehead - Energy Weapons (+10)
  • Nikola Tesla and You (+1 or 2 with Comprehension perk)
  • Cyborg (+10)
  • Tag! (+15)
Temporary

Affected weapons[]

Category Fallout 3 Energy Weapons skill weapons not found

Perks that require Energy Weapons skill[]

Perk Requirement Level Additional Requirements
Concentrated Fire 60 18 Small Guns 60

Fallout: New Vegas[]

Example: A starting Perception of 5 and Luck of 5.

  • In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.

Ways to increase Energy Weapons[]

Permanent
  • Leveling up (10 + half of INT + 2 with Educated perk)
  • Nikola Tesla and You (+3 or 4 with Comprehension perk)
  • Optics Enhancer (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
  • Tag! (+15)
  • Skilled (+5)
Temporary
  • Future Weapons Today (+10 or 20 with Comprehension perk)
  • Absinthe (up to +6 with 100 Survival, a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
  • Enclave officer uniform (+10)
  • Gannon family Tesla armor (+10)
  • Remnants Tesla armor (+10)

Affected weapons[]

Category Fallout: New Vegas Energy Weapons skill weapons not found

Perks that require Energy Weapons skill[]

Perk Requirement Level Additional Requirements
Run 'n Gun 45 4
Plasma Spaz 70 10
Meltdown 90 16
Concentrated Fire 60 18 Guns 60
Laser Commander 90 22

Notable Energy Weapons skilled non-player characters[]

Fallout[]

  • Lieutenant, high commander of the Mutant Army and right hand of the Master.
  • Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2[]

  • Frank Horrigan, secret service agent of the Enclave and president bodyguard.
  • Mason, right-hand of Louis Salvatore.

Fallout 3[]

  • Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas[]

  • Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
  • Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
  • Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
  • Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
  • Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.
  • Orion Moreno, a retired Enclave soldier living in the outskirts of New Vegas.
Skills

pl:Broń energetyczna ru:Энергетическое оружие de:Energiewaffen

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